Minimum qualifications: - designer, artist or programmer with creative talent, skills to create three-dimensional worlds and communicate stories through scenarios. - knowledge of design tools (photoshop, illustrator, clip studio, etc.) to sketch and conceptualize ideas. - knowledge of game design tools (unreal engine, unity, godot, treenchbroom or mods). - handling of office tools (word, excel, powerpoint) that will help you communicate ideas and concepts with the rest of the team. responsibilities: - interpret the game concept as indicated by the game designer. - sketch and implement environments to create the structure of the game’s levels and scenarios. - determine the flow and pace of events within the level in charge. - iterate by actively implementing the feedback provided by the team. - work with artists and programmers to integrate the levels with the mechanics and visual, sound and interactive elements. - document changes made, new implementations, use of tools and other specifications that affect level design and creation. - graphic design or traditional art pieces (focused on video games). - academic, personal or professional exercises that demonstrate the development process of a level since its conceptualization, from sketches to a blockout result (preferably playable). bonus qualifications: - handling of unreal engine and knowledge of blueprints. - knowledge of architecture and 3d modeling. - levels created with map editors such as minecraft, halo forge, uefn gmod, etc. - verbal and written communication in english. #j-18808-ljbffr...
Minimum requirements: - experience creating 3d props for video games. - advanced knowledge in 3d modeling and stylized texturing. - ability to research, experiment, learn and find solutions to problems that arise. - ability to receive and apply feedback. - adaptability to technical requirements. responsibilities: - model and texture technically optimal props with speed. - flexibility to adapt to different artistic styles. - competent handling of: - maya, blender or 3ds max, zbrush, substance and painter. - delivery of assets directly in the engine (ue5) with assignment of textures, lods and materials. - reference projects where you have had experience. - must have 3d pieces that show the different skills of the artist. - include processes and finished pieces. bonus: - handling of unreal engine. - verbal and written communication in english. #j-18808-ljbffr...
Minimum requirements: - basic art knowledge (composition, color, 3d modeling) - management of 3ds max or maya, blender, adobe photoshop and after effects. - knowledge of particle systems and fluid dynamics. - basic understanding of animation principles. - basic notions of programming logic. - willingness to learn blueprints, cascade and material editor in ue4. - ability to research, experiment, learn and find solutions independently. responsibilities: - conceptualize, prototype and develop high quality visual effects for dynamic environments and objects. - optimize visual effects within the technical limits of the project. - develop high quality materials within ue4, which can be used by artists, level designers and programmers. - work with different teams to create balanced solutions for technical and aesthetic issues. - the portfolio/reel must have academic or professional exercises that demonstrate development of visual effects with particles/fluids and textured 3d pieces or renders of 3d elements. #j-18808-ljbffr...
Qualifications: 1. experience in creating rigs for characters, creatures, and objects for video games. 2. advanced knowledge of facial rigging in maya. 3. creation and support of rigs for mocap. 4. ability to investigate, experiment, learn, and find solutions to problems that arise. 5. ability to receive and apply feedback. responsibilities: 1. creation of rigs for characters, creatures, and objects. 2. creation of scripts for task automation in maya. 3. competent handling of maya and unreal engine 5. 4. must have pieces that show the rigging process. 5. reference to projects in which you’ve had experience. 6. video reel of personal projects. bonus: 1. verbal and written communication in english. 2. handling of metahuman with custom models. #j-18808-ljbffr...
Minimum qualifications: designer, artist or programmer with creative talent, skills to create three-dimensional worlds and communicate stories through scenarios. knowledge of design tools (photoshop, illustrator, clip studio, etc.) to sketch and conceptualize ideas. knowledge of game design tools (unreal engine, unity, godot, treenchbroom or mods). handling of office tools (word, excel, powerpoint) that will help you communicate ideas and concepts with the rest of the team. responsibilities: interpret the game concept as indicated by the game designer. sketch and implement environments to create the structure of the game’s levels and scenarios. determine the flow and pace of events within the level in charge. iterate by actively implementing the feedback provided by the team. work with artists and programmers to integrate the levels with the mechanics and visual, sound and interactive elements. document changes made, new implementations, use of tools and other specifications that affect level design and creation. graphic design or traditional art pieces (focused on video games). academic, personal or professional exercises that demonstrate the development process of a level since its conceptualization, from sketches to a blockout result (preferably playable). bonus qualifications: handling of unreal engine and knowledge of blueprints. knowledge of architecture and 3d modeling. levels created with map editors such as minecraft, halo forge, uefn gmod, etc. verbal and written communication in english. #j-18808-ljbffr...
Minimum requirements: experience creating 3d props for video games. advanced knowledge in 3d modeling and stylized texturing. ability to research, experiment, learn and find solutions to problems that arise. ability to receive and apply feedback. adaptability to technical requirements. responsibilities: model and texture technically optimal props with speed. flexibility to adapt to different artistic styles. competent handling of: maya, blender or 3ds max, zbrush, substance and painter. delivery of assets directly in the engine (ue5) with assignment of textures, lods and materials. reference projects where you have had experience. must have 3d pieces that show the different skills of the artist. include processes and finished pieces. bonus: handling of unreal engine. verbal and written communication in english. #j-18808-ljbffr...
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