Minimum Requirements: - Basic art knowledge (composition, color, 3D modeling) - Management of 3DS Max or Maya, Blender, Adobe Photoshop and After Effects. - Knowledge of particle systems and fluid dynamics. - Basic understanding of animation principles. - Basic notions of programming logic. - Willingness to learn Blueprints, Cascade and Material Editor in UE4. - Ability to research, experiment, learn and find solutions independently. Responsibilities: - Conceptualize, prototype and develop high quality visual effects for dynamic environments and objects. - Optimize visual effects within the technical limits of the project. - Develop high quality materials within UE4, which can be used by artists, level designers and programmers. - Work with different teams to create balanced solutions for technical and aesthetic issues. - The portfolio/reel must have academic or professional exercises that demonstrate development of visual effects with particles/fluids and textured 3D pieces or renders of 3D elements. #J-18808-Ljbffr