Minimum Qualifications: - Designer, artist or programmer with creative talent, skills to create three-dimensional worlds and communicate stories through scenarios. - Knowledge of design tools (Photoshop, Illustrator, Clip Studio, etc.) to sketch and conceptualize ideas. - Knowledge of Game Design tools (Unreal Engine, Unity, Godot, Treenchbroom or mods). - Handling of office tools (Word, Excel, PowerPoint) that will help you communicate ideas and concepts with the rest of the team. Responsibilities: - Interpret the game concept as indicated by the Game Designer. - Sketch and implement environments to create the structure of the game’s levels and scenarios. - Determine the flow and pace of events within the level in charge. - Iterate by actively implementing the feedback provided by the team. - Work with artists and programmers to integrate the levels with the mechanics and visual, sound and interactive elements. - Document changes made, new implementations, use of tools and other specifications that affect level design and creation. - Graphic design or traditional art pieces (focused on video games). - Academic, personal or professional exercises that demonstrate the development process of a level since its conceptualization, from sketches to a blockout result (Preferably playable). Bonus Qualifications: - Handling of Unreal Engine and knowledge of Blueprints. - Knowledge of Architecture and 3D Modeling. - Levels created with map editors such as Minecraft, Halo Forge, UEFN Gmod, etc. - Verbal and written communication in English. #J-18808-Ljbffr